Bruce Klemz on building mobile games
For Bruce Klemz, it's more than a game
As a Professor, I have the opportunity to work with a wide variety of fine and talented people. One of my most enjoyable student activities is working with student clubs. I am a co-advisor for SCSU's Video Game Design Club with Matt Barton (a Professor in the English Department who knows this industry better than anyone I know). We work with Computer Science, IS, Mass Comm, English, Business, Graphic Arts and anyone that is interested in building video games. The club is fairly loose, but the talent is clear. These kids have some serious skills and if they put a little attention into this hobby/activity I am sure they could do very well as a result.
As students graduate, some keep in touch. That led to the development of Dlalo Games, LLC. It is a partnership between me and several ex-students and we are developing mobile games for the iPhone and iPad markets. We use area artists, musicians and programmers on a royalty / profit sharing basis. We started all of this in late 2014 and posted our first game in iTunes bythe end of 2015. Since then, we have refocused on educational games and these fall into 2 broad categories. First, we have several games currently available for children with special needs. These are skills based games based on popular game play paradygms. Second, we have linked up with several primary teachers and these current games are mainly math and reading skills games. All educational apps are targeted for iPads and iPhones as Apple products dominate the educational enviroments.